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Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows

Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows

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Author: Chad Carter
Publisher: Sams
Category: Book

List Price: $49.99
Buy New: $29.97
You Save: $20.02 (40%)



New (35) Used (9) from $26.85

Avg. Customer Rating: 3.5 out of 5 stars 19 reviews

Media: Paperback
Number Of Items: 1
Pages: 524
Shipping Weight (lbs): 1.7
Dimensions (in): 9.1 x 6.9 x 1.3

ISBN: 0672329646
Dewey Decimal Number: 794.81526
EAN: 9780672329647
ASIN: 0672329646

Publication Date: August 5, 2007
Availability: Usually ships in 1-2 business days
Condition: All orders ship same business day via standard shipping (USPS Media Mail) if received by 1 PM CST.

Also Available In:

  • Digital - Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows (Unleashed)

Similar Items:

  • Microsoft XNA Game Studio Creators Guide
  • XNA Game Studio Express: Developing Games for Windows and the Xbox 360
  • Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
  • Beginning XNA 2.0 Game Programming: From Novice to Professional (Expert's Voice in Game Programming)
  • XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Books for Professionals by Professionals)

Editorial Reviews:

Product Description

Foreword by Tom Miller

Developer, XNA Game Studio Express, Microsoft Corporation

Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail. Chad Carter is the CTO at Robertson Marketing Group. Many Fortune 500 companies use the ecommerce system he architected and developed from the ground up for the promotional business sector. He has been creating DirectX applications since 1996 and has developed games using Managed DirectX. Chad created a 3D locomotive simulator for Norfolk Southern that is used to teach children to obey railroad crossings signals. Chad’s website devoted to the XNA Framework can be found at www.xnaessentials.com.

Learn how to install and use XNA Game Studio Express

Discover how to build, deploy, and debug games for the Xbox 360 and Windows

Examine the XNA Framework in depth: 2D, 3D, sound, input, and HLSL

Learn how to create game components and game services

Delve into performance tuning techniques

Discover how to extend the Content Pipeline

Learn how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to add sound and music to games

Create a full 2D parallax side-scroller game

Discover how to use sprite batches

Learn to make the most of sprite fonts

Create 2D components such as splash screens and progress bars

Examine the different sprite batch blending modes

Discover 2D cel animation

Examine the High Level Shader Language (HLSL) in detail covering basic HLSL as well as vertex deformations and post-processing effects

Create a full 3D game that includes a 2D radar in the Heads Up Display (HUD), and much, much more

CD-ROM includes

• All C# examples and source code presented in this book.

• Explosion Generator tool for generating explosion animations.

Introduction

Part I Get Up and Running with XNA on Your PC and Xbox 360

1 Introducing XNA and XNA Game Studio Express

2 XNA and the Xbox 360

3 Performance Considerations

Part II Understanding XNA Basics

4 Creating 3D Objects

5 Input Devices and Cameras

Part III Content Pipeline

6 Loading and Texturing 3D Objects

7 Sound and Music

8 Extending the Content Pipeline

Part IV 2D in XNA

9 2D Basics

10 2D Effects

11 Creating a 2D Game

Part V High Level Shader Language

12 HLSL Basics

13 Advanced HLSL

Part VI Physics and Artificial Intelligence

14 Physics Basics

15 Finite State Machines and Game State Management

16 AI Algorithms

Part VII 3D Effects

17 Advanced Texturing Techniques

18 Special Effects

19 Particle System

Part VIII Putting It Into Practice

20 Creating a 3D Game

21 Improving the Game

22 Finishing Touches

Index



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