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Cocoa(R) Programming for Mac(R) OS X (2nd Edition) | 
enlarge | Author: Aaron Hillegass Publisher: Addison-Wesley Professional Category: Book
List Price: $49.99 Buy New: $6.02 You Save: $43.97 (88%)
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Avg. Customer Rating: 83 reviews
Media: Paperback Edition: 2 Number Of Items: 1 Pages: 480 Shipping Weight (lbs): 2 Dimensions (in): 9.1 x 7 x 1.1
ISBN: 0321213149 Dewey Decimal Number: 005.268 UPC: 785342213140 EAN: 9780321213143 ASIN: 0321213149
Publication Date: May 10, 2004 Availability: Usually ships in 1-2 business days
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Amazon.com Review There's a reason that a large slice of the open-source movement has defected from running Linux on its laptops to running Mac OS X. The reason is the Unix core that underlies Mac OS X, and the development tools that run on that core. Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of Cocoa Programming for Mac OS X does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively). If you know something about C and/or C++ programming and want to apply your skills to the Mac, this is precisely the book you want. Author Aaron Hillegass teaches a Cocoa class, and his book reads like a demonstration-driven lecture in a computer lab. That is, the book takes a heavily example-centric approach to its subject, beginning with simple announcement windows and proceeding to cover the more advanced controls and object-oriented features of Cocoa and Objective-C. Throughout, he hops back and forth between descriptions of the goal to be accomplished, listings of the code that does the job, and instructions on how to use the Mac OS X development tools to speed the development process. --David Wall Topics covered: How to write software for Mac OS X in Objective-C and, especially, with Cocoa. The new edition shows how to use NSUndoManager, add AppleScript capability to an application, do graphics work with OpenGL, and use Cocoa under Linux using GNUstep. As well, all the basic controls and design patterns are covered.
Product Description According to Apple, "The Cocoa application environment is designed specifically for Mac OS X-only native applications. It is comprised of a set of object-oriented frameworks that support rapid development and high productivity. The Cocoa frameworks include a full-featured set of classes designed to create robust and powerful Mac OS X applications. The object-oriented design simplifies application development and debugging." Cocoa Programming for Mac OS X, 2/e teaches programmers and developers all the tools for Cocoa development. This book has a strong tutorial format and is completely updated for Mac OS X 10.2. The reader is guided through writing five applications and an InterfaceBuilder palette. Each project teaches several new ideas. As a new concept or technique is introduced, the text describes it in detail. This book will cover in depth the following topics: Cocoa: What is it?Where did it come from; ProjectBuilder, Objective-C, Controls, Archiving, Helper Objects, Multiple nibs, Getting and Setting User Defaults, Using Notifications, Custom Views, Responders and Keyboard events, Creating InterfaceBuilder Palettes, NSTimer, Updating Menus, Working with NSTextView and Using Java with Cocoa.
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